Factsheet

Developer:
Dogmelon Games
Based in Perth, WA, Australia

Release date:
2019

Platforms:
XBox One
Steam

Website:
http://www.baronthegame.com

Regular Price:
-

Description

The dawn of aviation. A battle for control of the skies.
Baron:Fur is Going to Fly is a game of aerial combat that lets you take your cute, furry(*) animal to the skies in a flimsy WW1-era biplane. Arm your aircraft with ludicrous weapons to smash up your friends in this local multiplayer game. Up to 8 players can take to the sky on the one screen (you might need a longer couch).

So put on your goggles, strap in -- things are about to get wild.

(*) animals may also contain feathers, scales, or just skin.

History

Before Dogmelon, Dan & Ant worked at another games company. During lunch, we would 'do research' (i.e. play other games). Along the way, we got addicted to a cheesy old DOS-based biplane game.

It was controlled by one single keyboard. So there we would sit -- four of us hunched around a single keyboard, hands overlapping, yelling, trash-talking.

A feature you don't see these days: at the start, you could set the speed of the game, as in:
'Enter speed from 1 to 10'.
One of our colleagues was a slow-speed specialist -- he would beg us to play speed 1, which slow-motion. It was incredibly boring, but he was unbeatable at that speed. Someone called it nanna-speed.

When our PS2 Devkits arrived, the first thing we did was to write our own version of this dogfighting game. We called it Baron. It was never released to the public, it was just for the programmers. Sometimes the artists were allowed to play, also. Programmers could make improvements whenever they felt like it.

Sometimes, we would get surprises. Like when one day, one player -- let's call him Nanna -- seemed to be having a very good day. Sometimes it felt like bullets that should have hit him, missed. Not always, but occasionally. Suspicion grew.

Afterwards, we inspected the code, and found a few new lines that had appeared overnight. Treachery! Nanna had added a cheat button combination that let bullets pass right through him, without doing damage.

Aaaaah, good times. We had such fond memories of that game. So we decided the world needed a new version of Baron (without the cheat button, though).

Baron: Fur is Gonna Fly has been supercharged and is unrecognisable compared to our original version. We are proud to present it for your enjoyment.

Features

  • Up to 8 players on a single screen.
  • Cartoon-style graphics with cute animals flying the aircraft.
  • 10 preposterous Special Weapons including Freeze Rays, Flamethrowers, and a ludicrous Battering Ram
  • Natural physics give surprising amount of depth to the gameplay.
  • Original old-time soundtrack, with sing-along tunes.
  • Cooperative Team games or All-on-all carnage.
  • Single-Player Challenges.

Videos

Trailer YouTube


Images

download all screenshots & photos as .zip (32MB)
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colour-photo-bear.png
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logo


Selected Articles

  • "a 2D dogfighting game with some ludicrous weaponry"
    - Nick Ballantyne, Gamecloud
  • "for a little party game, Baron hits the mark"
    - Nick Ballantyne, Gamecloud


About Dogmelon Games

Boilerplate
Dogmelon is a games development company based in Perth, Western Australia. We've been developing games since 2001. Our Solitaire and Mahjong games are known and loved all around the world. We are currently working on a game for XBox and Steam.

More information
More information on Dogmelon Games, our logo & relevant media are available here.


Baron: Fur is Gonna Fly Credits

Anthony Wiese
Business & Development, Dogmelon Games

Daniel Fletcher
Business & Development, Dogmelon Games

Tom Garden
Artist, Tom Garden Art

Sean Lillico
Music, Songwriting


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks